Website powered by

Playing Marbles

I tried to achieve shaders through Procedural Shading network in Maya

Final Result

Final Result

AOVs

AOVs

I used some cool deformer to create the thing that is inside the marble

I used some cool deformer to create the thing that is inside the marble

same technique is used to create different patterns

same technique is used to create different patterns

and here is it's shading network

and here is it's shading network